I tried regular lighting for a fruit bowl. The source of light is artificial and from a different room. I textured and lit the file in MAYA.
I tried to create an external lighting scene for products. I decided to work on making it less dramatic lighting and more realistic soft lighting. I modeled, textured and lit the scene in MAYA.
The timing of the scene is around 5pm
This time I tried out exterior lighting, for the first time. It is a beautiful lighthouse scene, which I textured and lit in MAYA.
The time of the scene is around midnight.
This time I worked on lighting and texturing an art studio file. It was really fun to work on it, I had to try out many light maps before I found how I wanted to show it. I worked on MAYA and MAYA Software Render.
The time is around 3:45 in the afternoon when the sun throws completely diagonal rays.
This week’s assignment was product lighting. I tried playing with a lot of different lightings and textures. But at the end I got it (hopefully) that less is more and stuck to minimalism. Product lighting doesn’t need a lot of different lights. It’s best to stick to basics. The software I used is MAYA.